PROSPECTIVE DIRECTIONS OF URBAN CONCEPTS TRANSFORMATION IN THE CONTEXT OF THE IMMERSIVE PRESENCE ENVIRONMENTS DEVELOPMENT
DOI:
https://doi.org/10.31650/2786-6696-2024-7-66-72Keywords:
urban planning, concepts, transformations, immersive environments, metaverse.Abstract
The proliferation of immersive presence environments (an artificially created multimedia environment of an alternative reality) is evolving into a widespread social phenomenon that gradually influences how people live and interact. As a result, it has the potential to reshape expectations and demands regarding living spaces and their arrangement. While numerous studies have explored the impact of virtual and augmented reality technologies on urban planning, relatively little attention has been given to the possibility that the behavioral changes brought about by these technologies could prompt a reevaluation of the fundamental principles underlying urban planning.
Previously, immersive environments were primarily seen as tools for a limited group of individuals to enhance their problem-solving capabilities within the existing framework of urban planning. However, with the widespread adoption of virtual presence tools, there is a potential for a significant shift in this paradigm. The exact nature and implications of these changes are still not well understood and remain uncertain. However, through the method of behavioral interpolation, we can begin to model the key aspects and potential outcomes of this paradigm shift.
The object of this article is to present a theoretical framework for potential transformations in the contemporary urban planning paradigm resulting from the widespread adoption of personalized virtual reality technologies. Through analysis, five key categories within modern post-industrial urban planning are identified as likely to undergo changes: a) residential areas; b) accessibility radius; c) social cohesion; d) transportation requirements, and e) optimal density. Residential units will necessitate additional opportunities and spaces, altering living requirements and lifestyles. The significance of the accessibility radius, particularly for pedestrians, may diminish as a considerable number of desirable locations become accessible directly from individuals' homes. Reducing strain on transportation networks will enhance cities' environmental sustainability and create new opportunities for green spaces. The concept of social cohesion will experience stratified transformations, as differences related to ethnicity, religion, gender, race, age, social status, etc., become neutralized through the development of shifting virtual personas and non-deterministic identities. These interrelated changes will also diminish the weight of the optimal density category. Collectively, these transformations form a comprehensive conceptual framework that reimagines the city.
This article outlines two potential directions of change in the urban paradigm that could arise from the proliferation of personalized metaverse communication technologies. The first direction pertains to the contemporary interpretation of deurbanistic concepts, incorporating elements of self-sufficiency, stability, security, and communication infrastructure characteristic of the information age. The second direction is likely to focus on various approaches to transforming the existing urban environment. This transformation will occur through the involvement of market regulatory mechanisms and the development and implementation of specialized municipal programs aimed at modernization and stimulating population growth.
References
[1] S. Doyle, M. Dodge, and A. Smith, "The potential of Web-based mapping and virtual reality technologies for modelling urban environments", Computers, Environment and Urban Systems, 22(2), pp.137–155,1998.
[2] K. Sunesson, C.M. Allwood, D. Paulin, I. Heldal, M. Roupe, M. Johansson, and B. Westerdahl, "Virtual reality as a new tool in the cityplanning process", Tsinghua Scienceand Technology, 13(S1), pp. 255-260, 2008. https://doi.org/10.1016/s1007-0214(08)70158-5.
[3] S.M. Saßmannshausen, J. Radtke, N. Bohn, H. Hussein, D. Randall, and V. Pipek, "Citizen-Centered Designin Urban Planning: How Augmented Reality can beusedin Citizen Participation Processes", Designing Interactive Systems Conference 02, pp. 250-265, 2021. https://doi.org/10.1145/3461778.3462130.
[4] J.P. van Leeuwen, K. Hermans, A. Jylhä, A.J. Quanjer, and H. Nijman, "Effectiveness of Virtual Reality in Participatory Urban Planning", Proceedings of the 4th Media Architecture Biennale Conference on - MAB18, pp. 128-136, 2018. https://doi.org/10.1145/3284389.3284491.
[5] G. Stauskis, "Development of methods and practices of virtual reality as a tool for participatory urban planning: a case study of Vilnius City as an example for improving environmental, social and energy sustainability", Energy, Sustainability and Society, 4(1), pp. 1-33, 2014. doi:https://doi.org/10.1186/2192-0567-4-7.
[6] B. Di Prete, D. Crippa, E. Lonardo, "’E-urbanism’: Strategies to Develop a New UrbanInterior Design", Idea Journal, 15 (1), pp. 14-27, 2018.
[7] l. Forlano, "Towards An Integrated Theory Of The Cyber-Urban", Digital Culture & Society, 1(1), pp. 73-92, 2015.
[8] K. Erickson, The Promises and Pitfallsof Cyber Urbanism, Abingdon: Routledge, 2019.
[9] M. Castello, "Meta urban Tourist Places and City Development", Holcim Forum for Sustainable Construction; Urban Trans Formation, Shanghai, 18.-21.4, pp. 18-21, 2007.
[10] A.M. Toli, and N. Murtagh, "The Concept of Sustainability in Smart City Definitions", Frontiers in Built Environment, 6, p. 7, 2020.
[11] F. Schreiber and A. Carius, "The Inclusive City: Urban Planning for Diversity and Social Cohesion", State of the World, pp. 317-335, 2016. https://doi.org/10.5822/978-1-61091-756-8_27.
[12] S. Lehmann, "Sustainable urbanism: towards a framework for quality and optimal density?", Future Cities and Environment, 2(0), p. 8, 2016.
[13] P. Hall, "Modelling the post-industrial city", Futures, 29 (4-5), pp. 311-322, 1997.
[14] L. Millan Lombrana, and E. Roston, "With humansin hiding, animal stakeback the world", Bloomberg Green, 2020. [Online]. Available: https://www.bloomberg.com/news/photo-essays/2020-04-08/with-humans-in-hiding-animals-take-back-the-pandemic-world. Accessed on: January 19, 2024.
[15] N.E. Friedkin, "Social Cohesion", Annual Review of Sociology, 30(1), pp. 409-425, 2004.
Downloads
Published
Issue
Section
License
Copyright (c) 2024 MODERN CONSTRUCTION AND ARCHITECTURE

This work is licensed under a Creative Commons Attribution 4.0 International License.




